
from sprite import *
from common import *

class Goal(GameSprite):
	
	def __init__(self, **kwargs):
		GameSprite.__init__(self, "blank.png", **kwargs)
		self.right = False
		self.left = False
		self.speed = 0
		self.dammage = 0
		self.jump_force = 0
		self.name = "goal"
	
	def die(self):
		self.health = 1e99
	
	def draw(self, offset):
		self.image.blit(self.x - offset, self.y, 200, 100)
	
	def update(self, dt):
		pass
	